As a part of the Design Delight journey with Emilie Baltz, I tested my experience idea in order to see people's reaction and feedback outside in public. The purpose of this experience is to create an interactive game that provokes laughter. The frames that I and my classmate Steve Hamilton are using have switches to attract people to the interaction. The goal of the props, in this case, frames are to create a focus on the faces so that we can look at each other and pass on the laughter. Some take away from the test are that the positioning of buttons has a huge role in the interaction, doing it as two people is better than doing alone and having a naturally smiley face is better than a neutral face.
Next steps are prototyping again and testing it out with people outside. Knowing that Friday March 20th is the international Happiness Day I am very excited to take this experience to the Central Park next weekend.